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**Pain Perception 0, Capture rate is 100!** A virtual reality game with pain perception set to \'0\'. I was the first to clear all endings, and started the final 100th playthrough... but something is off. Suddenly, I have a strange disease with a terminal setting, and the capture target characters are starting to worry about me. I don\'t feel any pain, so should I pretend to be sick? Before I knew it, to the capture target characters, I became a noble hero enduring pain and sacrificing for world peace. Since it has come to this, the concept for this playthrough is a terminally ill hero throwing herself for the world! I must end it with a happy ending. This is my last playthrough in my life!
Ryuuji Ogami, a harmless high school student with a rather troubled family situation, is asked by his kouhai, Konoko Hoshino, to install a game on his smartphone. As a result, he ends up as one of the participants in the Stress Game, a game that transcends human limits. Out of nowhere, monsters that shouldn’t exist begin attacking him! This is a game where players use their emotions. Each player’s supernatural powers are completely affected by the amount and intensity of their stress. Underestimated by Konoko, who thought Ryuuji would be the weakest, he actually turns out to have an extremely high amount of stress… And because of this, even at level 1 and in the face of incredibly strong enemies, Ryuuji shows overwhelming strength! Stress Game. A game played by those who harbor dark secrets in their hearts, willing to risk their lives to fulfill their desires. Thus, the curtain for this battle game is drawn!
Akari, a 30-year-old office worker, is troubled by her lack of male experience. One day, she discovers that Yanagida, a junior colleague who is famous for his quietness, actually has a good-looking voice. She is very excited when Yanagida-kun, whom she thought was quiet, starts to sweetly come on to her with a low voice...and she is very nervous! This is an office love story where you will be sweetly loved from the ear by a younger man!
**[You better prepare yourself, damn world.]** Everything in this world is absurd. The heroes who pretend to fight with grace, the minor villains who can only commit petty crimes, his classmates who always hang out in groups… and his own weak and miserable self. And so the boy yearns to change everything, not only himself but also the world—for he will become the lonely, the aloof, the supreme \"Greatest of all Villains\"! By the creator of \"The Girl I Like Forgot Her Glasses,\" Fujichika Koume, comes a new story, a story about Villains! *(Source: Square Enix, translated)*
Reincarnated into another world, Kikori was shunned in his hometown village as being possessed by a demon. With only an axe he received when leaving his hometown, he makes his way to Neergen, a defensive city at the forefront of adventurers battling monsters. Despite his lack of experience and skill, Kikori decides to live as a harsh adventurer to earn money for survival. While barely escaping death in battles with monsters, he is supported by his first companions and, through sheer effort and determination, rushes towards becoming the strongest (physically) adventurer!
In a world where humans are protected by the Chimera tribe as an endangered species. As he spends time with a human girl, a certain emotion begins to grow in the heart of a Chimera boy.....!
Kairan Girls\' Academy. A boarding school rich with history and tradition, attended only by orphans. It has a special system in which students are given \"roles\" that align with their individual goals. Hanako Shimura, a kind-hearted girl filled with dreams and expectations, enrolls into the academy hoping to make friends with everyone at school. But will she be able to?
In the walled city of Baldium, certain individuals develop supernatural abilities known as Unlaw—powers born from emotional trauma and mental anguish. Norman, a young man with an impressive track record of resolving mysterious cases involving these Unlaw, should have been celebrating his successes. Instead, he finds himself trapped in a dark interrogation room, forced to recount every case he’s handled—especially those involving four extraordinary girls who became his closest allies: the Teardrop, the Witch’s Hound, the Gemstone, and the Fairy. Labeled as “Monsters” by society, these girls were feared and shunned—but to Norman, they were far more than their abilities. As he revisits their stories, he unravels the tangled web of love, trust, and sacrifice that bound their fates together. This is a tale of confessions—to the world, to each other, and to the monsters within themselves.